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- on mouseDown me
- repeat while the stillDown
- set the memberNum of sprite the spriteNum of me to 269
- updateStage()
- end repeat
- end
-
- on mouseUp me
- set the memberNum of sprite the spriteNum of me to 268
- if rollOver(the clickOn) then
- set s to the memberNum of sprite 10
- if s = 260 then
- set s to 266
- else
- set s to s - 1
- end if
- updateStage()
- set the memberNum of sprite 10 to s
- end if
- end
-
- on mouseEnter me
- cursor(280)
- end
-
- on mouseLeave me
- cursor(0)
- end
-